This past year, learning in virtual reality and augmented reality have become a reality. “Unlike real reality (the actual world in which we live), virtual reality means simulating bits of our world (or completely imaginary worlds) using high-performance computers and sensory equipment, like headsets and gloves.” [Explain That Stuff]
Virtual reality and augmented reality have not only let students see the world, but also connect with it. Students can visit and walk through an Egyptian pyramid, explore the Colosseum in Rome, or even dive into the oceans off the coast of Greece without leaving the classroom. These are just some of the possibilities that VR and AR open up in the class.
According to eLearning Industry, “Virtual reality, although initially is highly targeted to games (it was born for the video game industry), it can have a big space in education and training, as it is very immersive (it gives way to immersive learning).”
“Researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what’s real and what’s computer-generated by enhancing what we see, hear, feel and smell.” [How Stuff Works]
There are many VR and AR apps, but teachers are wondering how to implement it into their class. As you move around, the VR world moves with you, engaging with students and letting them interact with what they are seeing. It engages both the body and the mind, immersing students in the subject they’re learning about.
What better way to teach students about space than to either send them into space [virtual reality] or to bring space creatures into the classroom [augmented reality].
inMediaStudio has created the Immersive Worlds project, which implements the method of immersive learning. Here, students can immerse themselves in a seabed environment to learn marine biology. It works with a tablet in which the teacher activates scenarios that students will see through virtual reality glasses. “There are no books, all content is exposed otherwise. Using a tablet, the teacher knows who are seeing what appears on the screen. You can ask them what animals are vertebrates and invertebrates, and children should point them by looking at them. At the end of the activity, the teacher can know who has seen it and who has not, who is mistaken and who is not”. [eLearning Industry]
Apps like Google Cardboard is a popular VR tool in the classroom and one of the most popular AR games is Pokemon Go. We would love to hear how you are using AR and VR in your class!
Check out “32 Augmented Reality Apps for the Classroom from EdShelf.” Find some apps you like? Add them to your webmix!